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AI Insights · Timothy · July 2022

Top 5 Slime Games Performance in Middle East Q2 2022

Explore the performance of the top 5 slime games on a unified platform in the Middle East during Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Slime Games Performance in Middle East Q2 2022

In the second quarter of 2022, the top 5 slime games on a unified platform in the Middle East displayed a range of performance trends in terms of weekly downloads, revenue, and active users. Data for these apps comes from Sensor Tower, offering valuable insights into the slime gaming market.

Goo: Slime simulator, ASMR by Exomind LTD saw a mixed performance. Weekly revenue peaked at $285 in late March and experienced a decline, settling at $242 by the end of June. Weekly downloads saw a significant drop from 2.6K at the beginning of April to a low of 1 in mid-May, with a slight resurgence to 190 by the end of June. Active users showed a slight overall decline from 45K to 36K over the quarter.

Slime Games: ASMR Simulator from Shake It demonstrated a relatively stable performance. Weekly revenue fluctuated around the $150 mark, with a peak of $258 in early May. Downloads started strong at 9.4K in late March but gradually decreased to 6.9K by the end of June. Active users followed a similar trend, dropping from 32K to 25K throughout the quarter.

World of Slime Simulator Games, published by Solid Apps INC, had a consistent revenue stream, averaging around $130 weekly. Downloads spiked in mid-April to 879 and maintained a moderate level, ending June at 253. Active users increased from 1.6K in late March to peak at 2.8K in early May, then stabilized around 1.8K by the end of June.

Virtual Slime by Cider Software LLC experienced variable revenue, with notable peaks of $196 in early May. Downloads showed a steady trend, ranging from 500 to 700 weekly. Active users remained relatively stable, starting at 2.4K in late March and ending at 2.2K by the end of June.

Fluid Simulation, developed by Pavel Dobryakov, saw modest revenue, peaking at $83 in late May. Weekly downloads remained consistent, averaging around 500. Active users showed a slight decline from 1.6K in late March to 1.3K by the end of June.

These insights, sourced from Sensor Tower, highlight the varying performance of slime games in the Middle East during Q2 2022. For more detailed data and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022